As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
NM-Mint - $0.20
Lightly Played - $0.20
Moderately Played - $0.20
Heavily Played - $0.10
Damaged - $0.10
NM-Mint Non English - $0.20
Lightly Played Non English - $0.20
Moderately Played Non English - $0.20
Heavily Played Non English - $0.10
Damaged Non English - $0.10
Foil Prices
NM-Mint Foil - $0.20
Lightly Played Foil - $0.20
Moderately Played Foil - $0.20
Heavily Played Foil - $0.20
Damaged Foil - $0.10
NM-Mint Foil Non English - $0.20
Lightly Played Foil Non English - $0.20
Moderately Played Foil Non English - $0.20
Heavily Played Foil Non English - $0.20
Damaged Foil Non English - $0.10