When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
NM-Mint 1st Edition - $0.20
Lightly Played 1st Edition - $0.20
Moderately Played 1st Edition - $0.20
Heavily Played 1st Edition - $0.20
Damaged 1st Edition - $0.10
NM-Mint 1st Edition Non English - $0.20
Lightly Played 1st Edition Non English - $0.20
Moderately Played 1st Edition Non English - $0.20
Heavily Played 1st Edition Non English - $0.20
Damaged 1st Edition Non English - $0.10