Creature and enchantment spells you control can't be countered.
3G: Target land you control becomes an X/X Elemental creature with haste and trample until end of turn, where X is the number of enchantments you control. It's still a land.
NM-Mint - $5.00
Lightly Played - $4.80
Moderately Played - $4.50
Heavily Played - $4.00
Damaged - $3.30
NM-Mint Non English - $5.00
Lightly Played Non English - $4.80
Moderately Played Non English - $4.50
Heavily Played Non English - $4.00
Damaged Non English - $3.30