When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
NM-Mint 1st Edition - $0.10
Lightly Played 1st Edition - $0.10
Moderately Played 1st Edition - $0.10
Heavily Played 1st Edition - $0.10
Damaged 1st Edition - $0.10
NM-Mint 1st Edition Non English - $0.10
Lightly Played 1st Edition Non English - $0.10
Moderately Played 1st Edition Non English - $0.10
Heavily Played 1st Edition Non English - $0.10
Damaged 1st Edition Non English - $0.10