Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
NM-Mint - $0.20
NM-Mint Non English - $0.20
Lightly Played - $0.20
Lightly Played Non English - $0.20
Moderately Played - $0.20
Moderately Played Non English - $0.20
Heavily Played - $0.20
Heavily Played Non English - $0.20
Damaged - $0.20
Damaged Non English - $0.20