At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on Overclocked Electromancer. Whenever Overclocked Electromancer attacks, double its power until end of turn. Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage.
NM-Mint - $0.20
Lightly Played - $0.20
Moderately Played - $0.20
Heavily Played - $0.10
Damaged - $0.10
NM-Mint Non English - $0.20
Lightly Played Non English - $0.20
Moderately Played Non English - $0.20
Heavily Played Non English - $0.10
Damaged Non English - $0.10