Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
NM-Mint Foil - $0.10
Lightly Played Foil - $0.10
Moderately Played Foil - $0.10
Heavily Played Foil - $0.10
Damaged Foil - $0.10
NM-Mint Foil Non English - $0.10
Lightly Played Foil Non English - $0.10
Moderately Played Foil Non English - $0.10
Heavily Played Foil Non English - $0.10
Damaged Foil Non English - $0.10