Terra, Magical Adept // Esper Terra
[FINAL FANTASY ]

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    Set: FINAL FANTASY
    Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature
    Rarity: Mythic
    Cost: {1}{R}{G}
    When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

    Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
    Reverse Type: Legendary Enchantment Creature — Saga Wizard
    (As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying

    Non Foil Prices

    NM-Mint - $4.00
    Lightly Played - $3.80
    Moderately Played - $3.60
    Heavily Played - $3.20
    Damaged - $2.60
    NM-Mint Non English - $4.00
    Lightly Played Non English - $3.80
    Moderately Played Non English - $3.60
    Heavily Played Non English - $3.20
    Damaged Non English - $2.60

    Foil Prices

    NM-Mint Foil - $8.40
    Lightly Played Foil - $8.00
    Moderately Played Foil - $7.60
    Heavily Played Foil - $6.70
    Damaged Foil - $5.50
    NM-Mint Foil Non English - $8.40
    Lightly Played Foil Non English - $8.00
    Moderately Played Foil Non English - $7.60
    Heavily Played Foil Non English - $6.70
    Damaged Foil Non English - $5.50
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