Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
NM-Mint - $28.00
Lightly Played - $26.60
Moderately Played - $25.20
Heavily Played - $22.40
Damaged - $18.20
NM-Mint Non English - $28.00
Lightly Played Non English - $26.60
Moderately Played Non English - $25.20
Heavily Played Non English - $22.40
Damaged Non English - $18.20