Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
NM-Mint - $0.30
Lightly Played - $0.30
Moderately Played - $0.30
Heavily Played - $0.20
Damaged - $0.20
NM-Mint Non English - $0.30
Lightly Played Non English - $0.30
Moderately Played Non English - $0.30
Heavily Played Non English - $0.20
Damaged Non English - $0.20