Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
NM-Mint - $0.10
Lightly Played - $0.10
Moderately Played - $0.10
Heavily Played - $0.10
Damaged - $0.10
NM-Mint Non English - $0.10
Lightly Played Non English - $0.10
Moderately Played Non English - $0.10
Heavily Played Non English - $0.10
Damaged Non English - $0.10