Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
NM-Mint - $0.40
Lightly Played - $0.30
Moderately Played - $0.30
Heavily Played - $0.30
Damaged - $0.30
NM-Mint Non English - $0.40
Lightly Played Non English - $0.30
Moderately Played Non English - $0.30
Heavily Played Non English - $0.30
Damaged Non English - $0.30