Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
NM-Mint - $0.30
Lightly Played - $0.30
Moderately Played - $0.30
Heavily Played - $0.20
Damaged - $0.20
NM-Mint Non English - $0.30
Lightly Played Non English - $0.30
Moderately Played Non English - $0.30
Heavily Played Non English - $0.20
Damaged Non English - $0.20
Foil Prices
NM-Mint Foil - $0.30
Lightly Played Foil - $0.30
Moderately Played Foil - $0.30
Heavily Played Foil - $0.20
Damaged Foil - $0.20
NM-Mint Foil Non English - $0.30
Lightly Played Foil Non English - $0.30
Moderately Played Foil Non English - $0.30
Heavily Played Foil Non English - $0.20
Damaged Foil Non English - $0.20