Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
NM-Mint - $0.20
Lightly Played - $0.20
Moderately Played - $0.20
Heavily Played - $0.20
Damaged - $0.20
NM-Mint Non English - $0.20
Lightly Played Non English - $0.20
Moderately Played Non English - $0.20
Heavily Played Non English - $0.20
Damaged Non English - $0.20