Captive Weird // Compleated Conjurer
[March of the Machine ]

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    Set: March of the Machine
    Type: Creature — Weird
    Rarity: Uncommon
    Cost: {U}
    Defender

    {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)
    Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
    Reverse Type: Creature — Phyrexian Weird
    When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
    The Furnace Host saw no need for such caution.

    Non Foil Prices

    NM-Mint - $0.10
    Lightly Played - $0.10
    Moderately Played - $0.10
    Heavily Played - $0.10
    Damaged - $0.10
    NM-Mint Non English - $0.10
    Lightly Played Non English - $0.10
    Moderately Played Non English - $0.10
    Heavily Played Non English - $0.10
    Damaged Non English - $0.10

    Foil Prices

    NM-Mint Foil - $0.10
    Lightly Played Foil - $0.10
    Moderately Played Foil - $0.10
    Heavily Played Foil - $0.10
    Damaged Foil - $0.10
    NM-Mint Foil Non English - $0.10
    Lightly Played Foil Non English - $0.10
    Moderately Played Foil Non English - $0.10
    Heavily Played Foil Non English - $0.10
    Damaged Foil Non English - $0.10
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