Hinterland Hermit // Hinterland Scourge
[Dark Ascension ]

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    Set: Dark Ascension
    Type: Creature — Human Werewolf
    Creature — Werewolf
    Rarity: Common
    Cost: {1}{R}
    Hinterland Hermit

    At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.


    He tried to live far from those he could hurt . . .
    Hinterland Scourge

    Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.


    . . . but the monster within was a tireless hunter.

    Non Foil Prices

    NM-Mint - $0.10
    NM-Mint Non English - $0.10
    Lightly Played - $0.10
    Lightly Played Non English - $0.10
    Moderately Played - $0.10
    Moderately Played Non English - $0.10
    Heavily Played - $0.10
    Heavily Played Non English - $0.10
    Damaged - $0.10
    Damaged Non English - $0.10

    Foil Prices

    NM-Mint Foil - $0.30
    NM-Mint Foil Non English - $0.30
    Lightly Played Foil - $0.30
    Lightly Played Foil Non English - $0.30
    Moderately Played Foil - $0.30
    Moderately Played Foil Non English - $0.30
    Heavily Played Foil - $0.20
    Heavily Played Foil Non English - $0.20
    Damaged Foil - $0.20
    Damaged Foil Non English - $0.20
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