Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes
NM-Mint - $0.40
Lightly Played - $0.40
Moderately Played - $0.40
Heavily Played - $0.30
Damaged - $0.30
NM-Mint Non English - $0.40
Lightly Played Non English - $0.40
Moderately Played Non English - $0.40
Heavily Played Non English - $0.30
Damaged Non English - $0.30