Mercurial Geists
[Mystery Booster ]

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    Set: Mystery Booster
    Type: Creature — Spirit
    Rarity: Uncommon
    Cost: {2}{U}{R}
    Flying
    Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
    "Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." —Laboratory notes

    Non Foil Prices

    NM-Mint - $0.10
    Lightly Played - $0.10
    Moderately Played - $0.10
    Heavily Played - $0.10
    Damaged - $0.10
    NM-Mint Non English - $0.10
    Lightly Played Non English - $0.10
    Moderately Played Non English - $0.10
    Heavily Played Non English - $0.10
    Damaged Non English - $0.10
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