Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
NM-Mint - $0.40
NM-Mint Non English - $0.40
Lightly Played - $0.40
Lightly Played Non English - $0.40
Moderately Played - $0.40
Moderately Played Non English - $0.40
Heavily Played - $0.30
Heavily Played Non English - $0.30
Damaged - $0.30
Damaged Non English - $0.30